Research and Writing:

 

We provide role-play cases for sale to be used in training exercises at your organization. In addition, we write custom role-plays and exercises to suit your unique needs, if you can not find pre-written exercises that suit your purposes. To order cases or get more information on our role-play cases, please call The Negotiating Table at (617) 577-0101 or email info@negotiatingtable.com

 

Role-Play Cases

Updated June, 2004

 

Case Name

Description

Teaching Objectives

Parties

Time Requirements

1

The Angel

The Angel is a two round, short role-play in which an entrepreneur and an angel investor discuss a possible investment.

To demonstrate the importance of listening for interests and good communication skills in negotiations.

2

10 minutes to read and prepare

10 minutes to negotiate round 1

15-30 minutes to debrief round 1

10 minutes to negotiate round 2

15-30 minutes to debrief round 2

2

Auto Repair

Auto Repair is a short, integrative negotiation and conflict resolution role-play involving an auto repair gone awry.

To explore interests, alternatives, relationship, and other elements relevant to a mutual gains negotiation.

2

5-15 minutes to read and prepare

15-20 minutes to negotiate

15 minutes to one hour to debrief

3

Camel Trails

Camel Trails is a conflict resolution and negotiation role-play involving a fee dispute between a store owner and a consultant.

To practice integrative negotiation skills. Can also be used as a traditional bargaining and a mediation role-play.

2

15-30 minutes to read and prepare

30 minutes to negotiate

15 minutes to one hour to debrief

4

The Carpenter

The Carpenter is a short negotiation role-play involving a dispute between a carpenter and a home owner

To use integrative negotiation as a way of resolving disputes and creating value.

2

5-15 minutes to read and prepare

15-20 minutes to negotiate

15 minutes to one hour to debrief

5

The Computer Consultant

The Computer Consultant illustrates the dynamics of a difficult conversation at work, between a client and a vendor, regarding scope, budget, and performance.

To examine the effects of differing perceptions, poor communication, and a situation that has been allowed to deteriorate slowly over time.

2

15-30 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

6

Copy Cat Printing

Copy Cat Printing is a role-play that involves negotiating a potential business deal between a vendor and a client.

To demonstrate the importance of listening for interests and good communication skills in negotiations.

2

10 minutes to read and prepare

10-20 minutes to negotiate

15-30 minutes to debrief

7

The Doors

The Doors is a distributive negotiation role-play between a potential buyer and seller of second-hand doors.

To practice the tools and techniques of distributive bargaining with a broad ZOPA.

2

15-20 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

8

Friendly Flowers

Friendly Flowers is a role-play that involves negotiating a potential business deal between a vendor and a client.

To illustrate mutual gains negotiation with potential value creation and a future relationship between the parties.

2

15-30 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

9

Innukwog Bay

Innukwog Bay is a substantial, integrative role-play involving a conflict between rival industries in a small town.

To illustrate the process of going from conflict to collaboration using mutual gains negotiation in a complex situation.

2

30-60 minutes to read and prepare

30-60 minutes to negotiate

30 minutes to one hour to debrief

10

IT Conversion

IT Conversion is a distributive role-play involving an internal conflict within a company after a merger.

To grapple with impasse. This case has no possible outcome that works for both parties. To see how they deal with the problem.

2

15-20 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

11

Mac vs. PC

Mac vs. PC is a distributive negotiation role-play between the IT and Graphics departments at the same company.

To practice the tools and techniques of distributive bargaining with a broad ZOPA, within the context of an ongoing relationship.

2

15-20 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

12

Main Street Drugstore

Main Street Drugstore is an M&A negotiation role-play between the potential buyer and seller of an independent drugstore.

To illustrate the dynamics of distributive negotiations where the subject matter and numbers are of some complexity.

2

30 minutes to read and prepare

30-45 minutes to negotiate

30 minutes to one hour to debrief

13

The Makira

The Makira is a short, distributive negotiation role-play involving the potential sale of a valuable archeological artifact.

To practice the tools and techniques of distributive bargaining with a broad ZOPA in a short time-frame.

2

5-15 minutes to read and prepare

15-20 minutes to negotiate

15 minutes to one hour to debrief

14

Olive Trees

Olive Trees is a negotiation role-play involving a dispute between American Troops and a Village Elder

To use communications and integrative negotiation skills to resolve disputes and find solutions to difficult situations.

2

15-30 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

15

The Packaging

The Packaging is a substantial, integrative role-play involving a potential deal between two companies.

To illustrate the process of reaching agreements and creating value using mutual gains negotiation in a complex situation.

2

30-45 minutes to read and prepare

30 minutes to negotiate

30 minutes to one hour to debrief

16

The Partnership

The Partnership illustrates the dynamics of a difficult conversation at work, between a partner and an associate, regarding a promotion and raise.

To examine the effects of differing perceptions, poor communication, and a situation that has been allowed to deteriorate slowly over time.

2

15-30 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

17

The Pipe

The Pipe is a short role-play involving a conflict between a contractor and an owner's representative on a construction site.

To illustrate the process of going from conflict to collaboration using mutual gains negotiation and listening for interests.

2

5-15 minutes to read and prepare

15-30 minutes to negotiate

15 minutes to one hour to debrief

18

Windblown Systems

Windblown Systems is a substantial, integrative role-play involving a conflict between sales and finance within a company.

To illustrate the process of going from conflict to collaboration using mutual gains negotiation in a complex situation.

2

30-45 minutes to read and prepare

30-45 minutes to negotiate

30 minutes to one hour to debrief

To order cases or get more information on any of our cases

Please call The Negotiating Table at (617) 577-0101 or email info@negotiatingtable.com

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